Product

The engine behind
autonomous testing

A multi-layer AI system, from perception to orchestration, that tests your game like a coordinated team of real players.

HivemindPerception & reasoningCommand CentreTest planning & controlLegionAgent coordinationBotsIn-game execution
Architecture

Architecture designed for fully autonomous testing

Four coordinated layers, from perception to execution.

How It Works

From gameplay to actionable bug reports

ManaMind watches and plays your game through the screen, just like a human tester.

01Sense

See the Screen

Bots watch the game exactly as a player would with no engine hooks or APIs required.

02Understand

Reason

The system reads UI, recognises objects, and tracks game state to understand what's going on in each frame.

03Decide

Plan the Next Action

Based on what it sees, each bot chooses what to do next, navigate menus, explore new areas, or test edge cases.

04Report

Log and Report Issues

When something goes wrong, ManaMind records the session, generates reproduction steps, and logs a structured bug report.

This entire loop runs continuously and autonomously, without the need for manual input or supervision.
How Our Bots Interact With Your Game

Testing games like real players, not scripts

ManaMind's agents observe the game world and interact through normal player inputs, allowing them to test any title without internal integration.

Seeing and understanding gameplay as both moments and motion

MENUHUDPLAYERNPC
Framesยท Instantaneous understanding

Our bots analyse individual frames to detect UI elements, objects, and scene layout in real time. This enables precise interaction with menus, HUDs, and other visual systems.

    Videoยท Temporal understanding

    By tracking sequences of frames, agents understand movement, animation, and cause-and-effect across time, allowing them to detect issues like flickering, desynchronisation, or unstable physics.

      Together, these modalities allow our agents to test games like human players, but at machine scale.
      Our Bots

      Your autonomous QA team

      Each bot operates with a distinct strategy and role, contributing to a distributed system designed for comprehensive test coverage.

      Online
      Spawning
      Training
      Zero-Shot Testing

      Start testing immediately - no scripting or training

      Our bots apply prior knowledge of games to operate in new titles without any per-game training or scripting.

      How this differs from traditional automation

      Traditional AutomationManaMind Zero-Shot
      Test DesignScripted test casesAutonomous exploration
      SetupPer-game setup and configurationOperates on new titles without custom training
      AdaptabilityFragile when UI or flow changesAdapts to new layouts and interactions
      Time to ValueValue realised after weeks of setupTesting begins from the first playable build

      What enables zero-shot behaviour

      ManaMind's models are trained across diverse games and UI patterns, allowing them to generalise to new titles without retraining.

      Zero-shot capability turns autonomous testing into persistent infrastructure, not a per-project setup.
      Performance Benchmarks

      Results that speak for themselves

      Faster testing, broader coverage, and higher bug capture rates

      Regression Time

      0 hours

      vs. 3 days

      Full regression cycles completed in hours, not days

      Bug Detection

      0%

      of critical bugs

      Critical bugs caught before shipping

      Parallel Coverage

      0+

      device configs

      Device configurations tested per run

      Security & Privacy

      Built for unreleased and sensitive builds

      ManaMind is designed for confidential environments, from early prototypes to pre-release builds, while minimising system access to your assets.

      No Source Code Access Required

      ManaMind interacts with games exclusively through rendered frames and standard input signals. It does not require access to source code, engine internals, or proprietary debugging interfaces.

      Reduces risk compared to tools that require deep engine integrationActive
      Works with closed-source or externally developed titlesActive
      Simplifies security reviews and internal approvalsActive

      Data Handling & Storage

      ManaMind records gameplay sessions only to generate bug reports, reproduction steps, and visual evidence. Data collection is limited to what is required for testing and debugging.

      Captures frames and interaction logs for issue reproductionActive
      Does not extract or store unrelated internal dataActive
      Retention policies can be configured based on studio requirementsActive

      Deployment Flexibility

      To accommodate different studio policies, ManaMind can be deployed in controlled infrastructure rather than requiring builds to be uploaded to public cloud services.

      Supports secure cloud environments or isolated deploymentsActive
      Suitable for projects under NDA or platform-holder restrictionsActive
      Enables integration into existing secure CI or build pipelinesActive
      Secure By Design

      Built for teams working under strict NDAs

      Game builds often contain unreleased content and licensed IP. ManaMind is designed to test them without increasing your security risk.

      Vision-based input and controlled execution remove the need for intrusive system access.