The engine behind
autonomous testing
A multi-layer AI system, from perception to orchestration, that tests your game like a coordinated team of real players.
Architecture designed for fully autonomous testing
Four coordinated layers, from perception to execution.
From gameplay to actionable bug reports
ManaMind watches and plays your game through the screen, just like a human tester.
See the Screen
Bots watch the game exactly as a player would with no engine hooks or APIs required.
Reason
The system reads UI, recognises objects, and tracks game state to understand what's going on in each frame.
Plan the Next Action
Based on what it sees, each bot chooses what to do next, navigate menus, explore new areas, or test edge cases.
Log and Report Issues
When something goes wrong, ManaMind records the session, generates reproduction steps, and logs a structured bug report.
Testing games like real players, not scripts
ManaMind's agents observe the game world and interact through normal player inputs, allowing them to test any title without internal integration.
Seeing and understanding gameplay as both moments and motion
Our bots analyse individual frames to detect UI elements, objects, and scene layout in real time. This enables precise interaction with menus, HUDs, and other visual systems.
By tracking sequences of frames, agents understand movement, animation, and cause-and-effect across time, allowing them to detect issues like flickering, desynchronisation, or unstable physics.
Your autonomous QA team
Each bot operates with a distinct strategy and role, contributing to a distributed system designed for comprehensive test coverage.
Start testing immediately - no scripting or training
Our bots apply prior knowledge of games to operate in new titles without any per-game training or scripting.
How this differs from traditional automation
What enables zero-shot behaviour
ManaMind's models are trained across diverse games and UI patterns, allowing them to generalise to new titles without retraining.
Results that speak for themselves
Faster testing, broader coverage, and higher bug capture rates
Regression Time
0 hours
vs. 3 days
Full regression cycles completed in hours, not days
Bug Detection
0%
of critical bugs
Critical bugs caught before shipping
Parallel Coverage
0+
device configs
Device configurations tested per run
Built for unreleased and sensitive builds
ManaMind is designed for confidential environments, from early prototypes to pre-release builds, while minimising system access to your assets.
No Source Code Access Required
ManaMind interacts with games exclusively through rendered frames and standard input signals. It does not require access to source code, engine internals, or proprietary debugging interfaces.
Data Handling & Storage
ManaMind records gameplay sessions only to generate bug reports, reproduction steps, and visual evidence. Data collection is limited to what is required for testing and debugging.
Deployment Flexibility
To accommodate different studio policies, ManaMind can be deployed in controlled infrastructure rather than requiring builds to be uploaded to public cloud services.
Built for teams working under strict NDAs
Game builds often contain unreleased content and licensed IP. ManaMind is designed to test them without increasing your security risk.
Vision-based input and controlled execution remove the need for intrusive system access.